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# qtrocket
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# qtrocket
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An open source model Rocket Simulator written in C++ and Qt Toolkit, coming soon!
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An open source model Rocket Simulator written in C++ and Qt Toolkit, coming soon
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## Why?
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Because it's fun! Model and High Power rocketry are enjoyable hobbies that teach model building
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and inspire people to keep learning. For me, part of that learning process includes learning more
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about the aerodynamics of rocket flight, and what better way to learn than write a simulator?
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There are already open source rocket simulators out there (e.g. OpenRocket), but this is another
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take on that idea. For one, this is written in C++ and OpenRocket is written in Java, but more
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importantly, I hope to engineer this in a way that is as modular as possible from the standpoint
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of the parts, components, and concepts involved in modeling a rocket. That way, this can serve not
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only as a model rocket design program, but a platform for people to learn about how rockets fly by
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building and integrating their own test parts and models easily. This way QtRocket may serve as a
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learning platform not just for me, but for others as well.
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### Why Release An Unfinished Product?
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Well, first of all it isn't actually *released* yet. But it is public because I'm always interested in getting any feedback others may have. I'm doing this to learn as well, and if you have any
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pointers, I'd love to hear them! And if you want to contribute, well, please do! Let's talk :)
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## External Build Dependencies
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* Boost libraries. On Windows this is hardcoded to v1.82.0, but only because I'm not sure how dependencies work on Windows
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* Qt6 (You can download it for free for Open Source use here: https://www.qt.io/download)
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* Other dependencies are handled within the CMake build system
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* Maybe something else I'm forgetting about? If you find something not listed that isn't a standard install, let me know
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## How To Use It
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First, it's still in the very early stages of development, but it *can* propagate objects through
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an atomosphere with a given coefficient of drag, mass, and motor.
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When you first open qtrocket, you're presented with the main window:
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The main window thus far has been centered around testing the core physics engin. As you can see,
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there are several fields that you can edit:
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* Initial Velocity - This is an initial vertical velocity off the launch rod or rail
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* Angle - Currently disabled. If the rocket launches at an angle, this would be it. Currently
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it is disabled and set at 90 degrees from horizontal, aka vertical.
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* mass - The mass of the rocket in kilograms (not including the motor)
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* Cd - The coefficient of drag of the rocket
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* Time Step - The time step used by the simulator, in seconds. Defaults to 0.01 seconds.
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Once you fill out these fields (or just accept their defaults), you are ready to load a motor. The
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"Load RSE Database File" button will open a file browser to allow you to select a RockSim
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engine database file. One is included in the data/ directory of qtrocket that holds some AeroTech
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motors. After selecting a motor, you can click on the "Set Motor" button. This will add the selected
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motor to the rocket, and use it to launch the rocket.
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Once you have selected and added the rocket motor, click "Calculate Trajectory". A new dialog will
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appear (if the plot is empty, just click the "Plot Altitude" button):
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From here you can also plot velocity by clicking "Plot Velocity":
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And, plot the thrust curve of the motor you selected.
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## Thrustcurve.org integration
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There is another feature, in that qtrocket integrates with the excellent online motor database thrustcurve.org. From the main window, click "Get Thrustcurve Motor Data". A new window will open:
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In order to use it, you first must click "Get Metadata". Then you can select the manufacturer, motor diameter, and impulse class.
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After filling out those combo boxes, click "Search". From there, you can search all available
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motors with those criteria. After choosing one in the combo box, click "setMotor", and that
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motor's thrust curve will be displayed in the plot.
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## Known Issues
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* It doesn't do much
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* I know, but it's just a little fella and it's still growing ;)
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