// qtrocket headers #include "utils/math/Vector3.h" namespace math { Vector3::Vector3() : x1(0.0), x2(0.0), x3(0.0) { } Vector3::Vector3(const double& inX1, const double& inX2, const double& inX3) : x1(inX1), x2(inX2), x3(inX3) { } Vector3::Vector3(const Vector3& o) : x1(o.x1), x2(o.x2), x3(o.x3) { } Vector3::~Vector3() {} Vector3 Vector3::operator=(const Vector3& rhs) { return Vector3(rhs.x1, rhs.x2, rhs.x3); } Vector3 Vector3::operator-() { return Vector3(-x1, -x2, -x3); } Vector3 Vector3::operator-(const Vector3& rhs) { return Vector3(x1 - rhs.x1, x2 - rhs.x2, x3 - rhs.x3); } Vector3 Vector3::operator+(const Vector3& rhs) { return Vector3(x1 + rhs.x1, x2 + rhs.x2, x3 + rhs.x3); } Vector3 Vector3::operator*(const double& s) { return Vector3(x1 * s, x2 * s, x3 * s); } } // namespace math