#include "MainWindow.h" #include "ui_MainWindow.h" #include "AboutWindow.h" #include "utils/math/Vector3.h" #include "sim/RK4Solver.h" #include #include #include MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_actionAbout_triggered() { AboutWindow about; about.setModal(true); about.exec(); } void MainWindow::on_testButton1_clicked() { auto& plot = ui->plotWindow; // generate some data: QVector x(101), y(101); // initialize with entries 0..100 for (int i=0; i<101; ++i) { x[i] = i/50.0 - 1; // x goes from -1 to 1 y[i] = x[i]*x[i]; // let's plot a quadratic function } // create graph and assign data to it: plot->addGraph(); plot->graph(0)->setData(x, y); // give the axes some labels: plot->xAxis->setLabel("x"); plot->yAxis->setLabel("y"); // set axes ranges, so we see all data: plot->xAxis->setRange(-1, 1); plot->yAxis->setRange(0, 1); plot->replot(); } void MainWindow::on_testButton2_clicked() { // Get the initial conditions double initialVelocity = ui->rocketPartButtons->findChild(QString("initialVelocity"))->text().toDouble(); double mass = ui->rocketPartButtons->findChild(QString("mass"))->text().toDouble(); double initialAngle = ui->rocketPartButtons->findChild(QString("initialAngle"))->text().toDouble(); double dragCoeff = ui->rocketPartButtons->findChild(QString("dragCoeff"))->text().toDouble(); double initialVelocityX = initialVelocity * std::cos(initialAngle / 57.2958); double initialVelocityY = initialVelocity * std::sin(initialAngle / 57.2958); math::Vector3 initialVelVector(initialVelocityX, initialVelocityY, 0.0); std::vector position; position.emplace_back(0.0, 0.0, 0.0); std::vector velocity; velocity.push_back(initialVelVector); double ts = 0.01; sim::RK4Solver velXSolver([=](double x, double t) -> double { return 0.0; }); velXSolver.setTimeStep(ts); sim::RK4Solver velYSolver([=](double y, double t) -> double { return -9.8; }); velYSolver.setTimeStep(ts); sim::RK4Solver posXSolver([=](double x, double t) -> double { return velXSolver.step(x, t); }); posXSolver.setTimeStep(ts); sim::RK4Solver posYSolver([=](double y, double t) -> double { return velYSolver.step(x, t); }); posYSolver.setTimeStep(ts); // These can be solved independently for now. Maybe figure out how to merge them later size_t maxTs = std::ceil(100.0 / ts); QTextStream cout(stdout); cout << "Initial X velocity: " << initialVelocityX << "\n"; cout << "Initial Y velocity: " << initialVelocityY << "\n"; for(size_t i = 0; i < maxTs; ++i) { position.emplace_back(posXSolver.step(position[i].getX1(), i * ts), posYSolver.step(position[i].getX2(), i * ts), 0.0); cout << "(" << position[i].getX1() << ", " << position[i].getX2() << ")\n"; } auto& plot = ui->plotWindow; // generate some data: QVector x(position.size()), y(position.size()); for (int i = 0; i < x.size(); ++i) { x[i] = position[i].getX1(); y[i] = position[i].getX2(); } // create graph and assign data to it: plot->addGraph(); plot->graph(0)->setData(x, y); // give the axes some labels: plot->xAxis->setLabel("x"); plot->yAxis->setLabel("y"); // set axes ranges, so we see all data: plot->xAxis->setRange(*std::min_element(std::begin(x), std::end(x)), *std::max_element(std::begin(x), std::end(x))); plot->yAxis->setRange(*std::min_element(std::begin(y), std::end(y)), *std::max_element(std::begin(y), std::end(y))); plot->replot(); }