qtrocket/sim/Propagator.cpp
2024-02-18 16:25:45 -07:00

223 lines
7.0 KiB
C++

/// \cond
// C headers
// C++ headers
#include <chrono>
#include <iostream>
#include <sstream>
#include <utility>
// 3rd party headers
/// \endcond
// qtrocket headers
#include "Propagator.h"
#include "QtRocket.h"
#include "model/Rocket.h"
#include "sim/RK4Solver.h"
#include "utils/Logger.h"
namespace sim {
Propagator::Propagator(std::shared_ptr<model::Rocket> r)
: linearIntegrator(),
//orientationIntegrator(),
object(r),
currentState(),
nextState(),
currentGravity(),
currentWindSpeed(),
saveStates(true),
currentTime(0.0),
timeStep(0.01),
states()
{
// This is a little strange, but I have to populate the integrator unique_ptr
// with reset. make_unique() doesn't work because the compiler can't seem to
// deduce the template parameters correctly, and I don't want to specify them
// manually either. RK4Solver constructor is perfectly capable of deducing it's
// template types, and it derives from DESolver, so we can just reset the unique_ptr
// and pass it a freshly allocated RK4Solver pointer
// The state vector has components of the form:
// Linear velocity and acceleration
std::function<std::pair<Vector3, Vector3>(Vector3&, Vector3&)> linearODE = [this](Vector3& state, Vector3& rate) -> std::pair<Vector3, Vector3>
{
Vector3 dPosition;
Vector3 dVelocity;
// dx/dt
dPosition[0] = rate[0];
// dy/dt
dPosition[1] = rate[1];
// dz/dt
dPosition[2] = rate[2];
// dvx/dt
dVelocity[0] = getForceX() / getMass();
// dvy/dt
dVelocity[1] = getForceY() / getMass();
// dvz/dt
dVelocity[2] = getForceZ() / getMass();
return std::make_pair(dPosition, dVelocity);
};
linearIntegrator.reset(new RK4Solver<Vector3>(linearODE));
linearIntegrator->setTimeStep(timeStep);
// This is pure quaternion
// This formula is taken from https://www.vectornav.com/resources/inertial-navigation-primer/math-fundamentals/math-attitudetran
//
// Convention for the quaternions is (vector, scalar). So q4 is scalar term
//
// q1Dot = 1/2 * [(q4*omega1) - (q3*omega2) + (q2*omega3)]
// q2Dot = 1/2 * [(q3*omega1) + (q4*omega2) - (q1*omega3)]
// q3Dot = 1/2 * [(-q2*omega1) + (q1*omega2) + (q4*omega3)]
// q4Dot = -1/2 *[(q1*omega1) + (q2*omega2) + (q3*omega3)]
//
// omega1 = yawRate
// omega2 = pitchRate
// omega3 = rollRate
//
// orientationIntegrator.reset(new RK4Solver(
// /* dyawRate/dt */ [this](const std::vector<double>& s, double) -> double
// { return getTorqueP() / getIyaw(); },
// /* dpitchRate/dt */ [this](const std::vector<double>& s, double) -> double
// { return getTorqueQ() / getIpitch(); },
// /* drollRate/dt */ [this](const std::vector<double>& s, double) -> double
// { return getTorqueR() / getIroll(); },
// /* q1Dot */ [](const std::vector<double>& s, double) -> double
// {
// double retVal = s[6]*s[0] - s[5]*s[1] + s[4]*s[2];
// return 0.5 * retVal;
// },
// /* q2Dot */ [](const std::vector<double>& s, double) -> double
// {
// double retVal = s[5]*s[0] + s[6]*s[1] - s[3]*s[2];
// return 0.5 * retVal;
// },
// /* q3Dot */ [](const std::vector<double>& s, double) -> double
// {
// double retVal = -s[4]*s[0] + s[3]*s[1] + s[6]*s[2];
// return 0.5 * retVal;
// },
// /* q4Dot */ [](const std::vector<double>& s, double) -> double
// {
// double retVal = s[3]*s[0] + s[4]*s[1] + s[5]*s[2];
// return -0.5 * retVal;
// }));
// orientationIntegrator->setTimeStep(timeStep);
// std::function<std::pair<Quaternion, Quaternion>(Quaternion&, Quaternion&)> orientationODE =
// [this](Quaternion& qOri, Quaternion& qRate) -> std::pair<Quaternion, Quaternion>
// {
// Quaternion dOri;
// Quaternion dOriRate;
// Matrix4
// }
saveStates = true;
}
Propagator::~Propagator()
{
}
void Propagator::runUntilTerminate()
{
std::chrono::steady_clock::time_point startTime = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point endTime;
currentState.position = {0.0, 0.0, 0.0};
while(true)
{
// tempRes gets overwritten
std::tie(nextState.position, nextState.velocity) = linearIntegrator->step(currentState.position, currentState.velocity);
//tempRes = linearIntegrator->step(currentBodyState);
if(saveStates)
{
states.push_back(std::make_pair(currentTime, nextState));
}
if(object->terminateCondition(std::make_pair(currentTime, currentState)))
break;
currentTime += timeStep;
currentState = nextState;
}
endTime = std::chrono::steady_clock::now();
std::stringstream duration;
duration << "runUntilTerminate time (microseconds): ";
duration << std::chrono::duration_cast<std::chrono::microseconds>(endTime - startTime).count();
utils::Logger::getInstance()->debug(duration.str());
}
double Propagator::getMass()
{
return object->getMass(currentTime);
}
double Propagator::getForceX()
{
QtRocket* qtrocket = QtRocket::getInstance();
return (currentState.velocity[0] >= 0 ? -1.0 : 1.0) * qtrocket->getEnvironment()->getAtmosphericModel()->getDensity(currentState.position[2])/ 2.0 * 0.008107 * object->getDragCoefficient() * currentState.velocity[0]* currentState.velocity[0];
}
double Propagator::getForceY()
{
QtRocket* qtrocket = QtRocket::getInstance();
return (currentState.velocity[1] >= 0 ? -1.0 : 1.0) * qtrocket->getEnvironment()->getAtmosphericModel()->getDensity(currentState.position[2]) / 2.0 * 0.008107 * object->getDragCoefficient() * currentState.velocity[1]* currentState.velocity[1];
}
double Propagator::getForceZ()
{
QtRocket* qtrocket = QtRocket::getInstance();
double gravity = (qtrocket->getEnvironment()->getGravityModel()->getAccel(currentState.position[0], currentState.position[1], currentState.position[2]))[2];
double airDrag = (currentState.velocity[2] >= 0 ? -1.0 : 1.0) * qtrocket->getEnvironment()->getAtmosphericModel()->getDensity(currentState.position[2]) / 2.0 * 0.008107 * object->getDragCoefficient() * currentState.velocity[2]* currentState.velocity[2];
double thrust = object->getThrust(currentTime);
return gravity + airDrag + thrust;
}
double Propagator::getTorqueP() { return 0.0; }
double Propagator::getTorqueQ() { return 0.0; }
double Propagator::getTorqueR() { return 0.0; }
Vector3 Propagator::getCurrentGravity()
{
auto gravityModel = QtRocket::getInstance()->getEnvironment()->getGravityModel();
auto gravityAccel = gravityModel->getAccel(currentState.position[0],
currentState.position[1],
currentState.position[2]);
Vector3 gravityVector{gravityAccel[0],
gravityAccel[1],
gravityAccel[2]};
Quaternion q = currentState.orientation;
Vector3 res = q * gravityVector;
return Vector3{0.0, 0.0, 0.0};
}
} // namespace sim