# ? Problem Statement: Rocket Design and Flight Simulation Application ## Overview There is a critical need for an intuitive, extensible, and technically rigorous software application that empowers hobbyists, students, certification candidates, and early-career engineers to design, simulate, and optimize low-power, mid-power, high-power, and amateur-class rockets. The tool must emphasize accessibility, modularity, and educational transparency, and be written in clean, modern C++ using an object-oriented architecture. It must support both immediate practical needs (rocket design, flight prediction) and deeper study of aerospace physics and software engineering principles. The platform must remain open-source, support .ork file compatibility, and operate reliably across Linux, Mac, and Windows environments. ## Goals - **Modern Design Tools**: Allow users to easily create and modify rocket models, specifying parameters like airframes, mass properties, center of gravity (CG), center of pressure (CP), propulsion systems, and aerodynamic surfaces. - **Physics-Based Flight Simulation**: Simulate rocket flight through launch, coast, apogee, descent, and recovery, using accurate force models (thrust, drag, gravity, weather effects). - **Extensible Simulation Architecture**: Architect the system to initially support 3 Degree-of-Freedom (3-DoF) simulations, but natively prepare for future extension to 6-DoF (full 3D translation and rotation dynamics) without major rework. - **Educational Transparency**: Build the codebase to be highly readable, logically organized, and deeply documented, promoting learning about flight dynamics and systems modeling. - **Component Modularity**: Each rocket component (e.g., motors, fins, payloads, recovery systems) must exist as independent, interchangeable modules. - **Visualization**: Provide meaningful visual outputs, including: - 2D/3D trajectory plots - Stability margin graphs (e.g., CG-CP margin over time) - Thrust, velocity, and altitude vs. time graphs - **Certification-Ready Fidelity**: Achieve simulation fidelity that can support Tripoli Rocketry Association and NAR Level 3 certification requirements. - **Competitive Capability**: Aim to function as a drop-in replacement or superior alternative to tools like OpenRocket and RockSim Pro. - **Cross-Platform Support**: Deliver fully supported builds on Linux, Mac, and Windows. ## User Personas - **Hobbyist Rocketeer**: Designs and refines personal rockets, needing accuracy and usability without extensive technical setup. - **High School/University Student**: Builds rockets for courses, competitions, or research projects, using simulation to test and verify designs. - **STEM Educator**: Leverages the tool in classrooms to teach core concepts of dynamics, propulsion, aerodynamics, and systems engineering. - **Certification Candidate (NAR/Tripoli)**: Designs rockets intended for Level 1, 2, or 3 certification and needs trustworthy simulation results. - **Aerospace Engineering Student/Professional**: Uses the tool to prototype amateur designs, and values modular, clear, and modern C++ code. ## Operating Constraints - **Language**: Must be written in modern C++ (C++17 or newer) with strong attention to modularity, memory safety, and performance. - **Portability**: Must fully support Linux, Mac, and Windows platforms with minimal platform-specific code. - **Open Source**: Must be licensed under a permissive open-source license (e.g., MIT or BSD 3-clause) to encourage adoption, study, and contribution. - **File Format Compatibility**: Must support import/export of OpenRocket (.ork) files, ensuring interoperability with existing hobbyist ecosystems. - **Performance**: Must run smoothly on consumer-grade hardware and support both interactive design work and batch simulation runs for optimization. - **Incremental Upgrades**: Initial release will support 3-DoF dynamics (translational motion only) but architecture must cleanly allow extension to full 6-DoF dynamics (translational + rotational motion). ## User Interface Requirements - **Modular Design**: The UI should be modular, allowing for easy addition of new features and components without breaking existing functionality. - **Intuitive Interaction**: The interface should be intuitive and user-friendly, with clear labels, tooltips, and responsive design.